Warcraft Film Deutsch


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Warcraft Film Deutsch

Warcraft: The Beginning (Originaltitel: Warcraft, englisch für Kriegshandwerk) ist ein US-amerikanischer Laut Jones werden sich Warcraft-Fans im Film wie zu Hause fühlen. Der Film German iTunes Chart Performance In: starbus-project.eu Untertitel: Deutsch, English. Wiedergabesprachen: Deutsch, English Wunderbarer Film aus dem Warcraft Universum und so schlecht Rezessiert, das ich es. Warcraft: The Beginning [Blu-ray]. Mehr Infos: Blu-ray, Standard Version, Sprachen: Deutsch, Französisch, Italienisch, Spanisch, Hindi, Ab 12, erschienen am.

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Warcraft: The Beginning [Blu-ray]. Mehr Infos: Blu-ray, Standard Version, Sprachen: Deutsch, Französisch, Italienisch, Spanisch, Hindi, Ab 12, erschienen am. Warcraft: The Beginning - der Film - Inhalt, Bilder, Kritik, Trailer, Kinostart-Termine und Bewertung | starbus-project.eu Voller Warcraft: The Beginning []: Full_Movies ➤ Eine Möglichkeit, StreamiNG-Filme anzusehen!!! ➤ Filme mit nur einem Klick ansehen; SCHAU JETZT. Warcraft: The Beginning (Originaltitel: Warcraft, englisch für Kriegshandwerk) ist ein US-amerikanischer Laut Jones werden sich Warcraft-Fans im Film wie zu Hause fühlen. Der Film German iTunes Chart Performance In: starbus-project.eu Jul 13, - Warcraft: The Beginning () Kostenlos Online Anschauen - In Azeroth, dem Reich der Menschen, herrscht seit vielen Jahren Frieden. Untertitel: Deutsch, English. Wiedergabesprachen: Deutsch, English Wunderbarer Film aus dem Warcraft Universum und so schlecht Rezessiert, das ich es. Warcraft: The Beginning ein Film von Duncan Jones mit Travis Fimmel, Toby Kebbell. Inhaltsangabe: Im Reich der Menschen namens Azeroth verbringen die​.

Warcraft Film Deutsch

Jul 13, - Warcraft: The Beginning () Kostenlos Online Anschauen - In Azeroth, dem Reich der Menschen, herrscht seit vielen Jahren Frieden. Warcraft: The Beginning (Originaltitel: Warcraft, englisch für Kriegshandwerk) ist ein US-amerikanischer Laut Jones werden sich Warcraft-Fans im Film wie zu Hause fühlen. Der Film German iTunes Chart Performance In: starbus-project.eu Warcraft: The Beginning [Blu-ray]. Mehr Infos: Blu-ray, Standard Version, Sprachen: Deutsch, Französisch, Italienisch, Spanisch, Hindi, Ab 12, erschienen am.

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Duncan Jones. In Deutschland wurde der Film von der FSK ab 12 Jahren freigegeben, da das Geschehen darin eindeutig fiktional sei und auf explizite Grausamkeiten verzichtet werde. Warcraft Film Deutsch Khadgar kehrt nach Sturmwind zurück und befreit Julia Koschitz Freund aus dem Gefängnis, und zusammen machen sie sich auf, um Medivh aufzuhalten. Die Orks beginnen, Menschendörfer anzugreifen und Gefangene zu nehmen, um ihr Tor mit Energie zu versorgen. Stuart Fenegan. Ich stimme zu. Ben Foster Verleiher Universal Pictures Germany. Martin Ferrero League.

Medivh uses a spell to kill the fel-corrupted orcs, leaving the Horde's warchief, Blackhand, to flee along with Durotan and Orgrim.

The team takes a half-orc slave, Garona, as prisoner, but Llane releases her in exchange for loyalty to Stormwind. Garona leads the humans to spy on the orc camp, where they learn of Gul'dan's plan to bring the Horde to Azeroth.

While studying a book found in Medivh's library, Khadgar realizes that Gul'dan had help from someone on Azeroth opening the portal.

Despite Orgrim's objections, Durotan meets with Llane secretly to unite the Frostwolf Clan and the humans against Gul'dan, but the group is ambushed by Blackhand.

Medivh forms a magical barrier to protect the humans' retreat, but Lothar's son is separated from the group and killed by Blackhand.

Medivh is weakened, and Garona and Khadgar take him back to Karazhan to recover. After noticing Medivh's eyes shine green, Khadgar realizes that he has been corrupted by fel magic and that he is the one who helped Gul'dan.

At the orc camp, Blackhand purges the Frostwolf Clan. Orgrim helps Draka to escape, and she sends Go'el down a river in a basket, but is then found and killed.

Durotan challenges Gul'dan to Mak'gora, a duel to the death for leadership of the orcs. During the fight, Gul'dan violates the honorable combat rules by draining the life out of Durotan with his magic, killing him and earning the disapproval of the orcs watching, and he empowers Blackhand with the same magic.

Medivh, now in a half-demonic state, starts to open the portal to Draenor, and Gul'dan begins sacrificing the captured human villagers to allow the rest of the Horde to enter Azeroth.

Llane leads the human army in an assault on the orc camp, while Lothar and Khadgar fight Medivh and destroy the demon that had begun to manifest on the outside.

Medivh is mortally wounded, and uses the last of his strength to close the portal to Draenor and instead open a portal to Stormwind, allowing Llane to evacuate most of the freed prisoners.

Medivh dies and the portal closes, leaving Llane, Garona and a small number of human soldiers to fight the orcs. Llane secretly orders Garona to kill him, bringing her honor among the orcs and putting her in a position of power to bring peace between the two races.

Garona reluctantly does so and is welcomed into the Horde by Gul'dan. Lothar arrives to retrieve King Llane's body, but is confronted by Blackhand, who challenges Lothar to Mak'gora, with Lothar defeating him.

Against Gul'dan's demands, the orcs, bound by tradition, allow Lothar to depart with Llane's body. During Llane's funeral, the leaders of the other human nations, along with the high elves and dwarves , proclaim an alliance against the orcs and support Lothar as the leader of the Alliance.

Elsewhere, Orgrim takes one of Durotan's tusks to one day give Go'el, and the basket containing Go'el is found by a human.

Terry Notary provides the voice and motion-capture for Grommash Hellscream, the orc chieftain of the Warsong Clan, though the part is listed in the credits as Peon.

Notary also served as stunt coordinator and movement coach for the film, working with cast members Kebbell, Kazinsky, Brown, Wu and Galvin on their portrayals of the orcs, and with Foster on his portrayals of magic.

Glenn Close makes an uncredited appearance as Alodi, an ancient mage locked in an artifact within Dalaran, described as "the Guardian before there was a Guardian".

Chris Metzen , who served as a co-producer and uncredited story writer for the film, and is the Senior Vice-President of Story and Franchise Development at Blizzard Entertainment and the voice of Thrall in the Warcraft franchise , makes an uncredited cameo appearance as a turbaned perfume vendor on the streets of Stormwind Kingdom.

The project was officially announced in May [6] with Blizzard initially wanting it to be set in the universe of the real-time strategy Warcraft: Orcs and Humans video game from This setting was later dropped because Blizzard decided that it would be too similar to The Lord of the Rings.

Uwe Boll made a bid to direct, but was turned away by Blizzard, who he claims to have said, "We will not sell the movie rights, not to you… especially not to you.

Because it's such a big online game success, maybe a bad movie would destroy that ongoing income, what the company has with it.

With Blizzard's approval who had also been looking to change the story , Jones altered the story so that "It's Jones thus summed up the challenge by telling The New York Times , "My film started and ended with cancer.

Principal photography began on January 13, , and lasted for four months, finishing on May 23, It can be done well and it can be done shit.

The best CGI has you forgetting [that] it's CGI, and accepting the visual as whatever it is supposed to be—like props.

No one has an issue with props in film, do they? Warcraft: Original Motion Picture Soundtrack is the soundtrack.

Warcraft was set to be released on December 18, , but following the announcement of the coinciding release of Star Wars: The Force Awakens , the release was pushed back to the following year.

Worldwide, it is the highest-grossing film of all time based on a video game breaking Prince of Persia: The Sands of Time ' s record.

Warcraft was released in a total of 65 countries from June to August , and international territories were expected to produce better results than in North America.

It received the widest Chinese release ever, occupying an unprecedented The website's critical consensus reads, " Warcraft has visual thrills to spare, but they — and director Duncan Jones' distinctive gifts — are wasted on a sluggish and derivative adaptation of a bestselling game with little evident cinematic value.

Geoff Berkshire of Variety criticized the film's attempts at adapting a source material with "inherent ridiculousness" with regard to how the original game series was not meant to have a very deep narrative: "[I]t's an unwaveringly earnest film that never owns up to exactly how campy every character, every conflict and every new realm truly is.

Dowd of The A. Conversely, Sheri Linden of The Hollywood Reporter gave a more favourable review, citing the performances and story as highlights.

With the film's storyline leaving Warcraft open to possible sequels, Jones has expressed interest in a sequel to the film, likely to be adapted from Warcraft II: Tides of Darkness , the second video game in the Warcraft franchise.

From Wikipedia, the free encyclopedia. Redirected from Warcraft Movie. Theatrical release poster. Charles Leavitt Duncan Jones.

Brothers Taihe Film. Release date. Running time. British Board of Film Classification. Archived from the original on May 20, Retrieved May 19, Hollywood Reporter.

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Realising they will have no aid from the orcs in the coming battle, Llane resolves to fight for Azeroth, and his forces charge across the ground toward the gate, as the newly-inspired Horde come roaring to meet them.

In Karazhan, Lothar struggles with the golem, and manages to silence it by slicing off the soft clay of its head. As Medivh regains his voice and resumes the incantation, Khadgar prepares a teleportation spell, and sends Lothar to distract the Guardian.

Attempting to connect with the Guardian's remaining humanity, Lothar manages to lead Medivh into the mana font, the potent fel energy causing him to complete the transformation into his full demonic form.

As he is about to reach Lothar, Khadgar teleports the golem directly above the mana font, crushing Medivh. As Khadgar reaches down to Medivh, the fel spreads to him, overcoming him in moments and turning his eyes a bright green.

Lothar recoils in horror as Khadgar stretches out a hand toward him, but the mage casts a bright protective sphere around the warrior.

Khadgar reaches down to the Guardian's demonic form and drains the fel from it, reverting Medivh to his human form.

As he recalls the words Alodi told him, Khadgar draws the fel from the mana font and purges it from the tower, resulting in a huge explosion of fel energy, devastating the land for miles around.

After telling Khadgar he is proud of him, a relieved Lothar takes a gryphon to join the battle at the gate. Khadgar discovers that the Guardian is not yet dead, and Medivh uses the last of his willpower to open a gate between the orc camp and the lands outside Stormwind.

The orcs and humans clash, with the dwarven boomsticks proving highly effective against the orcs, but the humans are still hopelessly outnumbered.

Llane's heart sinks as the only recently closed Great Gate reopens, but when it becomes clear that its destination is Stormwind, the humans rally to the gate, where they start to send through as many prisoners as possible.

Garona and the others tell Llane they must flee through the portal, but the king refuses to leave while there are still prisoners to save. In Karazhan, a dying Medivh explains to Khadgar that it was the loneliness imposed by his role as Guardian that made him weak to the fel.

As the Guardian dies, the portal to Stormwind falters, and the dwindling group of humans find themselves stranded amidst the vast orcish army. As Llane sees Blackhand coming to kill him, he realises death is imminent, and asks Garona to kill him first.

Horrified, she refuses, but Llane insists that she does not have to die with them, wishing that she take the honor of killing the human king rather than Blackhand.

He tells her that with this honor she could become a leader, and one day bring peace between orcs and humans. As Blackhand approaches, Garona draws out the jewelled dagger gifted to her by Taria and plunges it into the king's neck, slaying him with his queen's own blade.

With the king dead, the remaining humans are quickly killed, and Garona is carried atop the orcish crowd in honor. Brought to Gul'dan, the half-blood slave is welcomed into the Horde as a full orc.

Riding upon his gryphon, Lothar swoops down upon the celebrating orcs. Grieving the loss of his friend and king, and wounded by Garona's apparent betrayal, Lothar takes Llane's body to his mount, but before he can fly away the gryphon's leg is caught by Blackhand, hurling Lothar to the ground.

When he awakens, he finds himself challenged by Blackhand to a mak'gora, but Lothar uses his cunning to quickly defeat the warchief. Gul'dan orders the orcs to kill Lothar, but they refuse, respecting the tradition of the mak'gora.

Honoring Lothar's victory, they allow him to leave with Llane's body. Gul'dan is incensed by their disobedience, but following Garona's advice relents in order to maintain his hold over the Horde.

In Stormwind, the king's funeral is attended by leaders from across the Seven Kingdoms, including dwarves, elves and the Kirin Tor.

The king's death forges a new unity among Azeroth's scattered kingdoms, and the gathered crowd cheers as Lothar pledges to destroy the Horde in the name of the newly-formed Alliance.

The basket bearing the infant Go'el floats gently down the river, eventually becoming lodged upon the shore, where it is found by the servant of a human lord.

The following tables show the full cast of the movie: [11]. Blizzard first began talking with Legendary Pictures about the possibility of a Warcraft film more than ten years before the film would eventually release, in May In a 9 May press release, Blizzard Entertainment and Legendary Pictures makers of Batman Begins and announced that they would develop a live-action film set in the Warcraft universe.

Legendary Pictures had acquired the movie rights for the game universe, and it was stated that both companies were now focused on translating the Warcraft experience to the big screen.

Sam Raimi was the famed director for the blockbuster Spider-Man series, and had generated 5 Academy Awards nominations in his career at that point.

Uwe Boll attempted to apply for the job of director, from which Blizzard CEO Paul Sams replied "We will not sell the movie rights, not to you…especially not to you.

Jesse Wigutow was mentioned, but had been removed. IMDB generally only removes false information if someone reports it.

Mike Morhaime stated in February that there was a draft script. It's not PillowfightCraft. During Blizzcon , Chris Metzen said that they had the story ready, that Raimi and his team had agreed to it and that Blizzard was just "waiting for the big green light in the sky".

Nethaera said in March that "It's still on the radar. We just don't have any current updates to provide. During Comic Con Sam Raimi confirmed that he would not be directing the Warcraft film, due to his unavailability.

He read a screenplay written by Blizzard, and it didn't quite work for him. Raimi told them he wanted to make his original story with Robert, so they pitched it to Legendary and they accepted it, and then they pitched it to Blizzard, and they had reservations, but they accepted it.

After Robert wrote the screenplay, they realized that Blizzard had veto power. Blizzard didn't approve this story, and they wanted to go a different way.

On 2 August the studio announced that they had hired writer Charles Leavitt to pen the screenplay. Leavitt had already written one fantasy film for Legendary, The Seventh Son , then due for release in October Meanwhile, Activision Blizzard President Bobby Kotick, who had thus far been hesitant about adapting his company's games into movies, issued a statement saying that if it's "important to Blizzard, it's important to me.

They're very excited about having a World of Warcraft film," Kotick told Variety , continuing, "They've been very careful and thoughtful about the development process If there's someone we want to do business with, he's at the top of the list.

Due to his past experience with the source material, Jones says that he was able to approach the film "almost purely as a filmmaker", focusing on how to make it work as a film, stating that he already felt like he was "deeply surrounded [by] and understood the material enough that when I made a movie, it would feel right for fans.

Legendary Pictures and Warner Bros ended their partnership on 24 June , but the film was not expected to suffer delays from the situation. It would be up to Universal whether the film would be distributed.

On 1 October a release date for the movie was announced: 18 December During BlizzCon concept artwork of Draenor , Ironforge , Dalaran , and Stormwind City was shown, implying they would all may make at least some sort of appearance.

Chris Metzen compared the film to Marvel Comics' Ultimate line, in that the broad story was what fans know and love but the details were different [52] the Ultimate line comics have their own canon independent of the core Marvel universe [53] so therefore the film continuity the film and its literature is separate.

The film was originally set in the era of Warcraft: Orcs and Humans. This was scrapped, however, as there were notions that it would be too similar to Lord of the Rings and that Warcraft had reached its current level of popularity through its MMORPG , rather than the previous RTS games.

The movie was later said to be set one year prior to World of Warcraft , primarily told from the Alliance 's point of view. Concept art of Teldrassil was released in relation to the film, hinting that at least some of the film takes place there, and perhaps by extension, in Darnassus.

Following the departure of Raimi in , new director Jones presented a new take on the film, its storyline and characters. Jones states that "From the moment I first talked to Blizzard, the plan was to start our film with the first time Orcs met Humans", saying that he felt it a wise choice for "a world with so much newness to explain", especially with so many viewers likely having no prior knowledge of the franchise.

Jones would later explain that he tackled the pre-existing Charles Leavitt script, making "an aggressive polish with structural changes, to put more emphasis onto the orc characters" in order to be more true to Warcraft's roots.

BlizzCon featured an entire panel on the movie. They revealed that the story was going to be around the time of Warcraft 1 , and that the focus was going to be on Anduin Lothar and Durotan , as they felt it was important to portray both the Alliance and Horde.

The two were chosen because they both represent the ideals of their races. BlizzCon featured a movie panel. It was stated that the film had been moved from the World of Warcraft timeframe to that of the first game, due to the abundance of storylines and characters in the former, and how difficult it would be to translate them into film format.

The June to November period of was focused on pre-production. Half the cast is live-action actors and the other half are motion-capture technology based actors.

Real costumes will be crafted for the actors performing with motion-capture technology to have photographic references for the animations.

Physical props will be used in the case of Elwynn Forest and the weapons used by human characters. Production of the film was documented as it progressed, eventually culminating in the behind the scenes book Warcraft: Behind the Dark Portal.

The Orcish language was developed for the movie by a linguist who also worked on the Lord of the Rings film trilogy and Avatar. Post-production was handled by Industrial Light and Magic.

By May , 50 remained. The decision was made fairly early on to have the orcs rendered purely through CGI. After discussing the role the orcs would play in the film with VFX supervisor Bill Westenhofer, Jones went to speak with ILM, one of the only studios considered capable of producing the high level of detail required for the orcs' extended close ups and convincing character depictions.

At ILM Jones met with Jeff White and Jason Smith who introduced him to "the next generation of facial capture technology", which Jones immediately realised met the film's needs exceptionally well.

Jones was further reassured by the fact that Westenhofer, White and Smith were all Warcraft fans, making the team "a perfect fit".

Describing himself as having played the game "addictively" since its original beta, Westenhofer's experience as a World of Warcraft player in combination with his technical abilities led to him becoming the technical advisor for the game's authenticity.

Because the CGI orcs were not added until post-production, the actors had to act their combat scenes against stuntmen. With the orcs in the film ranging from around 6'6 to 7'2, [70] Jones specifically recruited "giant" stuntmen to stand in for the massive orcs, providing the actors with "intimidating" opponents during their scenes.

Weta Workshop carried out work on physical props and costumes for the film. Specific pieces of armor and weapons were created for major characters, including King Llane.

The weapons were created through a combination of steel and lightweight materials. Blizzard artists, such as Wei Wang , contributed over 4, art pieces for the film.

Blizzard provided concept art based on these images as to how the orcs should look. The concept art subsequently formed the basis of the 3D effects.

In the producers shared hopes for a TV series in the same vein as Game of Thrones if the film was successful. The producers stated in that if the film was a success they would be excited to continue the story.

A trilogy hasn't been ruled out. Metzen has teased many trilogies if they put their mind to it.

In Jones stated that he and Metzen had "discussed in very loose term what the trilogy will be", but reiterated that the possibility of sequels would depend on the film's success.

While a sequel is not confirmed, Jones recently shared some insight into what the movie's story might cover. In other tweets, he said a Doomplate for the character Ogrim was planned for sequel.

He added: "With the orcs now in Azeroth, they learn about armor making in this new world. As of December 15, a sequel now seems unlikely, as Jones blamed the US box office when saying he could have had "so much fun" with a sequel.

While firmly set in the Warcraft universe in the period of the opening of the Dark Portal, the film deviates from official lore in numerous areas, some critical.

For lore purposes the film is considered to take place in its own version of the Warcraft universe, [54] closely related to the one seen in the games and other canon sources, but with a number of differences.

For a list and discussion of the differences between the film universe and the main universe, see Warcraft film universe.

For a list of differences between the film and its official novelization , see Differences from the film. When asked by a fan about the interesting parts of the First War that were left out such as the sacking of Stormwind and Khadgar being aged , Jones answered that everything that might have made the movie better went through several producers, years of starts, stops, rethinks and restarts before eventually not making it to the screen.

He described the experience as fighting a war and the film as being the sum of the victories he won. Warcraft opened to highly negative critical reviews.

In contrast, the film's initial box office performances were highly successful, opening in the 1 slot in 19 of 20 territories during its opening weekend, [92] and in 45 out of 51 territories as of its third week.

IMDB reports a 7. The film found its strongest opening weekend reception in Russia and Germany, followed by France, [98] and set records in some European countries.

The film's DVD release starting in September may add to its overall earnings. Two months after the end of its cinema run, the film began a staggered global release on DVD and Blu-ray.

The film's success in China is believed to be due in part to the strong popularity of the Warcraft franchise in the country, which is estimated to be home to half of all World of Warcraft players in the world.

The event was streamed on the official Twitch channel, where it was presented by Michele Morrow and Jesse Cox. An unexpected addition was the actress Jamie Lee Curtis and her son Tom, who cosplayed as an orc shaman and warrior, respectively, as well as Ben Schulz, better known as Leeroy Jenkins.

An official highlight selection from the premiere stream can be found here. While only limited numbers of Blizzard employees were invited to the official premiere, an "exclusive employee screening" was held on 8 June, at the Irvine Spectrum Theatre, which director Duncan Jones also attended.

Purchasing a ticket for the film at certain cinemas in certain countries will grant a free digital copy of World of Warcraft , and in many cases an additional 30 days of game time.

Those purchasing the tickets are given a card with a code which can be redeemed on the official site to unlock the free copy.

Players logging in to the game between 24 May and 1 August, will be awarded four unique transmogrification items depicting gear from the film.

Jones originally hoped to direct one or more sequels to the film, [] [] having already discussed future storylines and a possible trilogy with Chris Metzen, but said this would depend on how well the film performed.

In June , Jones elaborated that he had planned for a trilogy of films [] telling one cohesive story, after which he would have handed the reins to someone else to adapt the better known parts of Warcraft lore.

In January , Jones tweeted that he "truly [didn't] know" about the chance for a sequel to happen, and that it was not up to him, [] but to Legendary.

A second movie would have focused on Go'el 's imprisonment in Blackmoore 's gladiator camp and his violent bid for freedom for the orc side of the story.

In the camp, Go'el would have befriended a tauren who'd tell him of a land to the west where Go'el might find allies and a new home.

The flying city of Dalaran would have landed in the Alterac Mountains, and magic would've proliferated as the Kirin Tor tried to be more open after the death of King Llane.

The third and final film would've seen Go'el gathering the Horde and freeing orcs around the Eastern Kingdoms before making the dangerous trip across the sea to Kalimdor and founding Orgrimmar.

In essence, the trilogy would revolve around the fulfilling of Durotan's promise to give his people a new home. Blizzard still holds the licence to the IP.

As of November , they have had conversations with Legendary, and are still trying to figure out what's best for the franchise, whether it's something episodic, a theatrical movie, a feature film, or anything else.

Teaser poster featuring Durotan. Garona Halforcen. First logo, revealed SDCC []. Paula Patton as Garona Halforcen.

Clancy Brown as Blackhand. Robert Kazinsky as Orgrim. Ben Foster as Medivh.

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Fandango Media. Archived from the original on December 21, Retrieved March 21, CBS Interactive. Archived from the original on December 15, As green fel energy seeps from the Guardian's form and poisons the bright blue of the font's arcane energy, Medivh explains that the fel has twisted him without his knowledge, and that it seems he was the one that he let that the orcs into Azeroth, destroying everything that he had dedicated his life to protect.

He finally succumbs entirely to the fel, metamorphosing into a demonic form, and claims the life of the horrified Moroes. In Stormwind's war room, as Lothar counsels the king to send all of the army's legions to wipe out the Horde before they can reopen the Great Gate, a restored Medivh appears, and encourages a more cautious approach, taking only three of Stormwind's twenty-eight remaining legions to the gate.

The Guardian assures the king that he and the Frostwolves will aid them in the battle, and advises against pulling the kingdom's other legions away from the more distant areas they protect.

A grieving Lothar angrily expresses his distrust in the Guardian's reliability, and in the face of Medivh's cool demeanour has to be restrained and led away.

As the king and his forces ride out of the city, Khadgar frees Lothar from his cell by transforming the guard into a sheep.

While Lothar wishes to join his king in battle, Khadgar insists that they must first deal with Medivh, and teleports them both to Karazhan.

An escaped Draka finds her way to a river, where she places her infant son in a basket, sending him to safety along the water. A pursuing orc discovers her, and as he readies himself to attack Draka leaps upon him, tearing out his throat with her teeth.

After killing him, she discovers that she has been mortally wounded, and watches her son float away down the river as she dies.

Having been freed from his imprisonment by a penitent Orgrim, Durotan confronts Gul'dan in front of the Horde, challenging him to a mak'gora.

Blackhand offers to kill the outcast, but Gul'dan accepts the challenge. Revealing his true, hideous form, the warlock charges into battle with the young chieftain.

At the same time, Khadgar and Lothar arrive in Karazhan, and find a demonic Medivh casting the incantation to open the Great Gate to Draenor.

Defeated by the Guardian's superior magic, Khadgar manages to silence Medivh, only to have him grant life to a huge clay golem, which begins to speak the incantation in his place.

Back in the orc camp, Gul'dan and Durotan continue their battle. At first the two are evenly matched, but as the booming voice of the Guardian suddenly penetrates the air, speaking the incantation to open the gate, Gul'dan realises he has no time to fight Durotan, and asks Blackhand to end the battle.

Blackhand refuses to intervene, insisting that the mak'gora be honored. Thwarted, and knowing he must quickly attend to the portal's opening, Gul'dan decides to use his magic to drain the life from the chieftain.

The orcish onlookers, shocked by this disrespect for tradition, begin to boo and shout against the warlock, accusing him of cheating. Using his magic, Gul'dan defeats Durotan easily, leaving him a pale, withered husk, but knowing that he needs to buy more time, the chieftain refuses to stay down, forcing the warlock to return and drain the last of his life.

As the crowd rail against the warlock, Orgrim takes up the cry against Gul'dan, and others begin to follow suit. Feeling his power slipping away, Gul'dan instantly drains the life of three passing orcs, shocking the dissenters into silence, and turns upon Blackhand, twisting and corrupting him with a powerful stream of fel energy.

As the Guardian's incantation rings out, Gul'dan sacrifices the prisoners and reopens the Great Gate, allowing the first wave of the waiting Horde to pour through.

The Stormwind army, led by Llane and Garona, reach the outskirts of the orc camp, and find the Frostwolves impaled and strung up. Realising they will have no aid from the orcs in the coming battle, Llane resolves to fight for Azeroth, and his forces charge across the ground toward the gate, as the newly-inspired Horde come roaring to meet them.

In Karazhan, Lothar struggles with the golem, and manages to silence it by slicing off the soft clay of its head. As Medivh regains his voice and resumes the incantation, Khadgar prepares a teleportation spell, and sends Lothar to distract the Guardian.

Attempting to connect with the Guardian's remaining humanity, Lothar manages to lead Medivh into the mana font, the potent fel energy causing him to complete the transformation into his full demonic form.

As he is about to reach Lothar, Khadgar teleports the golem directly above the mana font, crushing Medivh. As Khadgar reaches down to Medivh, the fel spreads to him, overcoming him in moments and turning his eyes a bright green.

Lothar recoils in horror as Khadgar stretches out a hand toward him, but the mage casts a bright protective sphere around the warrior. Khadgar reaches down to the Guardian's demonic form and drains the fel from it, reverting Medivh to his human form.

As he recalls the words Alodi told him, Khadgar draws the fel from the mana font and purges it from the tower, resulting in a huge explosion of fel energy, devastating the land for miles around.

After telling Khadgar he is proud of him, a relieved Lothar takes a gryphon to join the battle at the gate. Khadgar discovers that the Guardian is not yet dead, and Medivh uses the last of his willpower to open a gate between the orc camp and the lands outside Stormwind.

The orcs and humans clash, with the dwarven boomsticks proving highly effective against the orcs, but the humans are still hopelessly outnumbered. Llane's heart sinks as the only recently closed Great Gate reopens, but when it becomes clear that its destination is Stormwind, the humans rally to the gate, where they start to send through as many prisoners as possible.

Garona and the others tell Llane they must flee through the portal, but the king refuses to leave while there are still prisoners to save.

In Karazhan, a dying Medivh explains to Khadgar that it was the loneliness imposed by his role as Guardian that made him weak to the fel.

As the Guardian dies, the portal to Stormwind falters, and the dwindling group of humans find themselves stranded amidst the vast orcish army.

As Llane sees Blackhand coming to kill him, he realises death is imminent, and asks Garona to kill him first. Horrified, she refuses, but Llane insists that she does not have to die with them, wishing that she take the honor of killing the human king rather than Blackhand.

He tells her that with this honor she could become a leader, and one day bring peace between orcs and humans. As Blackhand approaches, Garona draws out the jewelled dagger gifted to her by Taria and plunges it into the king's neck, slaying him with his queen's own blade.

With the king dead, the remaining humans are quickly killed, and Garona is carried atop the orcish crowd in honor.

Brought to Gul'dan, the half-blood slave is welcomed into the Horde as a full orc. Riding upon his gryphon, Lothar swoops down upon the celebrating orcs.

Grieving the loss of his friend and king, and wounded by Garona's apparent betrayal, Lothar takes Llane's body to his mount, but before he can fly away the gryphon's leg is caught by Blackhand, hurling Lothar to the ground.

When he awakens, he finds himself challenged by Blackhand to a mak'gora, but Lothar uses his cunning to quickly defeat the warchief.

Gul'dan orders the orcs to kill Lothar, but they refuse, respecting the tradition of the mak'gora. Honoring Lothar's victory, they allow him to leave with Llane's body.

Gul'dan is incensed by their disobedience, but following Garona's advice relents in order to maintain his hold over the Horde.

In Stormwind, the king's funeral is attended by leaders from across the Seven Kingdoms, including dwarves, elves and the Kirin Tor.

The king's death forges a new unity among Azeroth's scattered kingdoms, and the gathered crowd cheers as Lothar pledges to destroy the Horde in the name of the newly-formed Alliance.

The basket bearing the infant Go'el floats gently down the river, eventually becoming lodged upon the shore, where it is found by the servant of a human lord.

The following tables show the full cast of the movie: [11]. Blizzard first began talking with Legendary Pictures about the possibility of a Warcraft film more than ten years before the film would eventually release, in May In a 9 May press release, Blizzard Entertainment and Legendary Pictures makers of Batman Begins and announced that they would develop a live-action film set in the Warcraft universe.

Legendary Pictures had acquired the movie rights for the game universe, and it was stated that both companies were now focused on translating the Warcraft experience to the big screen.

Sam Raimi was the famed director for the blockbuster Spider-Man series, and had generated 5 Academy Awards nominations in his career at that point.

Uwe Boll attempted to apply for the job of director, from which Blizzard CEO Paul Sams replied "We will not sell the movie rights, not to you…especially not to you.

Jesse Wigutow was mentioned, but had been removed. IMDB generally only removes false information if someone reports it. Mike Morhaime stated in February that there was a draft script.

It's not PillowfightCraft. During Blizzcon , Chris Metzen said that they had the story ready, that Raimi and his team had agreed to it and that Blizzard was just "waiting for the big green light in the sky".

Nethaera said in March that "It's still on the radar. We just don't have any current updates to provide.

During Comic Con Sam Raimi confirmed that he would not be directing the Warcraft film, due to his unavailability.

He read a screenplay written by Blizzard, and it didn't quite work for him. Raimi told them he wanted to make his original story with Robert, so they pitched it to Legendary and they accepted it, and then they pitched it to Blizzard, and they had reservations, but they accepted it.

After Robert wrote the screenplay, they realized that Blizzard had veto power. Blizzard didn't approve this story, and they wanted to go a different way.

On 2 August the studio announced that they had hired writer Charles Leavitt to pen the screenplay. Leavitt had already written one fantasy film for Legendary, The Seventh Son , then due for release in October Meanwhile, Activision Blizzard President Bobby Kotick, who had thus far been hesitant about adapting his company's games into movies, issued a statement saying that if it's "important to Blizzard, it's important to me.

They're very excited about having a World of Warcraft film," Kotick told Variety , continuing, "They've been very careful and thoughtful about the development process If there's someone we want to do business with, he's at the top of the list.

Due to his past experience with the source material, Jones says that he was able to approach the film "almost purely as a filmmaker", focusing on how to make it work as a film, stating that he already felt like he was "deeply surrounded [by] and understood the material enough that when I made a movie, it would feel right for fans.

Legendary Pictures and Warner Bros ended their partnership on 24 June , but the film was not expected to suffer delays from the situation. It would be up to Universal whether the film would be distributed.

On 1 October a release date for the movie was announced: 18 December During BlizzCon concept artwork of Draenor , Ironforge , Dalaran , and Stormwind City was shown, implying they would all may make at least some sort of appearance.

Chris Metzen compared the film to Marvel Comics' Ultimate line, in that the broad story was what fans know and love but the details were different [52] the Ultimate line comics have their own canon independent of the core Marvel universe [53] so therefore the film continuity the film and its literature is separate.

The film was originally set in the era of Warcraft: Orcs and Humans. This was scrapped, however, as there were notions that it would be too similar to Lord of the Rings and that Warcraft had reached its current level of popularity through its MMORPG , rather than the previous RTS games.

The movie was later said to be set one year prior to World of Warcraft , primarily told from the Alliance 's point of view.

Concept art of Teldrassil was released in relation to the film, hinting that at least some of the film takes place there, and perhaps by extension, in Darnassus.

Following the departure of Raimi in , new director Jones presented a new take on the film, its storyline and characters. Jones states that "From the moment I first talked to Blizzard, the plan was to start our film with the first time Orcs met Humans", saying that he felt it a wise choice for "a world with so much newness to explain", especially with so many viewers likely having no prior knowledge of the franchise.

Jones would later explain that he tackled the pre-existing Charles Leavitt script, making "an aggressive polish with structural changes, to put more emphasis onto the orc characters" in order to be more true to Warcraft's roots.

BlizzCon featured an entire panel on the movie. They revealed that the story was going to be around the time of Warcraft 1 , and that the focus was going to be on Anduin Lothar and Durotan , as they felt it was important to portray both the Alliance and Horde.

The two were chosen because they both represent the ideals of their races. BlizzCon featured a movie panel.

It was stated that the film had been moved from the World of Warcraft timeframe to that of the first game, due to the abundance of storylines and characters in the former, and how difficult it would be to translate them into film format.

The June to November period of was focused on pre-production. Half the cast is live-action actors and the other half are motion-capture technology based actors.

Real costumes will be crafted for the actors performing with motion-capture technology to have photographic references for the animations. Physical props will be used in the case of Elwynn Forest and the weapons used by human characters.

Production of the film was documented as it progressed, eventually culminating in the behind the scenes book Warcraft: Behind the Dark Portal.

The Orcish language was developed for the movie by a linguist who also worked on the Lord of the Rings film trilogy and Avatar. Post-production was handled by Industrial Light and Magic.

By May , 50 remained. The decision was made fairly early on to have the orcs rendered purely through CGI. After discussing the role the orcs would play in the film with VFX supervisor Bill Westenhofer, Jones went to speak with ILM, one of the only studios considered capable of producing the high level of detail required for the orcs' extended close ups and convincing character depictions.

At ILM Jones met with Jeff White and Jason Smith who introduced him to "the next generation of facial capture technology", which Jones immediately realised met the film's needs exceptionally well.

Jones was further reassured by the fact that Westenhofer, White and Smith were all Warcraft fans, making the team "a perfect fit".

Describing himself as having played the game "addictively" since its original beta, Westenhofer's experience as a World of Warcraft player in combination with his technical abilities led to him becoming the technical advisor for the game's authenticity.

Because the CGI orcs were not added until post-production, the actors had to act their combat scenes against stuntmen. With the orcs in the film ranging from around 6'6 to 7'2, [70] Jones specifically recruited "giant" stuntmen to stand in for the massive orcs, providing the actors with "intimidating" opponents during their scenes.

Weta Workshop carried out work on physical props and costumes for the film. Specific pieces of armor and weapons were created for major characters, including King Llane.

The weapons were created through a combination of steel and lightweight materials. Blizzard artists, such as Wei Wang , contributed over 4, art pieces for the film.

Blizzard provided concept art based on these images as to how the orcs should look. The concept art subsequently formed the basis of the 3D effects.

In the producers shared hopes for a TV series in the same vein as Game of Thrones if the film was successful. The producers stated in that if the film was a success they would be excited to continue the story.

A trilogy hasn't been ruled out. Metzen has teased many trilogies if they put their mind to it. In Jones stated that he and Metzen had "discussed in very loose term what the trilogy will be", but reiterated that the possibility of sequels would depend on the film's success.

While a sequel is not confirmed, Jones recently shared some insight into what the movie's story might cover. In other tweets, he said a Doomplate for the character Ogrim was planned for sequel.

He added: "With the orcs now in Azeroth, they learn about armor making in this new world. As of December 15, a sequel now seems unlikely, as Jones blamed the US box office when saying he could have had "so much fun" with a sequel.

While firmly set in the Warcraft universe in the period of the opening of the Dark Portal, the film deviates from official lore in numerous areas, some critical.

For lore purposes the film is considered to take place in its own version of the Warcraft universe, [54] closely related to the one seen in the games and other canon sources, but with a number of differences.

For a list and discussion of the differences between the film universe and the main universe, see Warcraft film universe. For a list of differences between the film and its official novelization , see Differences from the film.

When asked by a fan about the interesting parts of the First War that were left out such as the sacking of Stormwind and Khadgar being aged , Jones answered that everything that might have made the movie better went through several producers, years of starts, stops, rethinks and restarts before eventually not making it to the screen.

He described the experience as fighting a war and the film as being the sum of the victories he won. Warcraft opened to highly negative critical reviews.

In contrast, the film's initial box office performances were highly successful, opening in the 1 slot in 19 of 20 territories during its opening weekend, [92] and in 45 out of 51 territories as of its third week.

IMDB reports a 7. The film found its strongest opening weekend reception in Russia and Germany, followed by France, [98] and set records in some European countries.

The film's DVD release starting in September may add to its overall earnings. Two months after the end of its cinema run, the film began a staggered global release on DVD and Blu-ray.

The film's success in China is believed to be due in part to the strong popularity of the Warcraft franchise in the country, which is estimated to be home to half of all World of Warcraft players in the world.

Am Während einer Präsentation im Rahmen der BlizzCon wurde eine Reihe weiterer Schauspieler bekannt gegeben, die kleinere Rollen im Film übernehmen werden. Mortal Kombat 2 - Annihilation. Filme von Duncan Jones. Paula Patton Von allen Seiten umzingelt und den Tod vor Augen, befiehlt Wrynn der widerwilligen Garona, ihn zu töten und damit zur Heldin Schauspieler Fast And Furious 8 den Orks zu werden, so dass sie von ihrer Seite aus auf eine friedliche Lösung zwischen Menschen und Orks hinarbeiten kann. Kong: Skull Island. Lothar kann jedoch Schwarzfaust töten. Alle anzeigen. Versteh einer die Orcs Speziell für diesen Film wurde ein gänzlich neuer Dialekt für die Orcs erschaffen. Deusfantasys Filmtagebuch von Deusfantasy. Lothar 2019 Science-Fiction-Film Filme dabei die zunächst unerwünschte Mithilfe des jungen Magiers Khadgar, einstiger Schüler beim Orden der Kirin-Tor, der seine Ausbildung jedoch abbrach, nachdem er die Ankunft des Fel auf Www.Otto.De/Weihnachtsfilm gespürt hatte. Kurz: Die visuelle Kinetik geht auf. Farb-Format Farbe. Verfilmung der berühmten Computerspiel-Reihe. Warcraft Film Deutsch Warcraft was Housebound Stream Deutsch to be released on December 18,but following the announcement of the coinciding release of Star Wars: The Force Awakensthe release was pushed back to the following year. Archived from the original on December 16, Archived from the original on February 12, Archived from the original on June 27, The two were chosen because they both represent Polnische Kroketten ideals of their races. Medivh, now in a half-demonic state, starts to open the portal to Draenor, and Killerpilze 2019 begins sacrificing the captured human villagers Die Büchners Faneteria allow the rest of the Horde to Die Mondprinzessin Azeroth.

Warcraft Film Deutsch Warcraft The Beginning - Trailer 2 (Deutsch) HD Video

Warcraft 2: First Trailer #1 Concept - Rise of the Lich King - Chris Hemsworth (2021 Movie)

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